CRITS AND FUMBLES
 Critical hits and fumbles add an element of excitement and unpredictability to a game. By and large, players love them. Here is the Crit and Fumble system used in the Infinite Earth campaign rules.    A natural 1 is a fumble: Attack misses, and lose next attack. A Natural 20 is a critical hit: Maximum damage, but only if  rolling a 20 would hit. If the target requires a roll of 21 or more to hit, then the attack still fails.    Critical Hit      Critical Hit Table 1    01-39   Maximum weapon damage    40-80   Roll weapon damage 2x    81-90   Opponent loses Limb (Crit Table 2)    91-99   Opponent Loses Something Else (Crit Table 3)    00   Instant Kill         Critical Hit Table 2    01-20   Arm Left (Maximum Damage 3x)    21-40   Arm Right (Maximum Damage 3x)    41-60   Leg Left  (Maximum Damage 3x)    61-80   Leg Right (Maximum Damage 3x)    81-85   Hand Right (Maximum Damage 2x)    86-90   Hand Left (Maximum Damage 2x)    91-94   Foot Right (Maximum Damage 2x)    95-99   Foot Le...