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The Map Found in the wreckage on Planet 1

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The symbol on the lower left matches a large symbol on the fuselage, and on each wing of the crashed aircraft. The scattered clothes also have the same symbol as a swen on patch.

CRITS AND FUMBLES

Critical hits and fumbles add an element of excitement and unpredictability to a game. By and large, players love them. Here is the Crit and Fumble system used in the Infinite Earth campaign rules. A natural 1 is a fumble: Attack misses, and lose next attack. A Natural 20 is a critical hit: Maximum damage, but only if  rolling a 20 would hit. If the target requires a roll of 21 or more to hit, then the attack still fails. Critical Hit Critical Hit Table 1 01-39 Maximum weapon damage 40-80 Roll weapon damage 2x 81-90 Opponent loses Limb (Crit Table 2) 91-99 Opponent Loses Something Else (Crit Table 3) 00 Instant Kill Critical Hit Table 2 01-20 Arm Left (Maximum Damage 3x) 21-40 Arm Right (Maximum Damage 3x) 41-60 Leg Left (Maximum Damage 3x) 61-80 Leg Right (Maximum Damage 3x) 81-85 Hand Right (Maximum Damage 2x) 86-90 Hand Left (Maximum Damage 2x) 91-94 Foot Right (Maximum Damage 2x) 95-99 Foot Left (

VISITING THE CITY STATE

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The Interphase platform is located in a large vault beneath a tavern called "The Cup and Dragon," in the Thieve's Quarter of the City State of the Invincible Overlord. It is a fantasy realm with many dungeons nearby that are guarded by dragons. You get the idea. The local criminal element can see a real use for the PCs and their portal. The PCs can pass through the area without fear of being robbed. The rest of the city state is a place where eccentric adventurers are common. As long as the PCs don't cause any serious trouble, they can move through the city, and even venture out into the open countryside without being accosted. Of course, the Overlord's spies know of the PCs, but they are keeping tabs without interfering. The PCs may come in handy someday. Here is a map of the area around the tavern: And here is the entire City State: Best advice: Don't cause trouble. Don't rock the boat.

Prices in the City State of the Invincible Overlord

On Planet 2, Interphase platform 2 leads to the City State. The exit is in the Thieves Quarter of the city, in the basement of a  nondescript tavern called The Cup and Dragon. The City State is safe enough for anyone who does nopt cause trouble, and is not inordinately unlucky. It's a good place to rest and resupply. The Thieves guild and the Wizards guild are both friendly, and the place has not yet come to the attention of the Overlord. It is a fantasy world that is very familiar, and fantasy items can be purchased. The common currency is gold, and there is a lot of gold in this world. Here is a list of commonly purchased items in the City State,  and their cost in Gold Pieces In the City State, the common forms of currency are Copper Pieces, Silver Pieces and Gold Pieces. Each coin weighs 1.6 ounces, so 10 coins weighs 1 pound. Items and Prices: Dagger or Quarterstaff  5 Normal one-handed weapon (spear, mace, axe, sword etc.) 10 Big two-handed weapon 15 Silver Dagge

INFINITY UNIVERSE: WORLD 2

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World 2 is a desert.  200 miles diameter. It is 1200 miles away. It is almost entirely desert, with an intelligent race of reptile men who are primitive and vicious. They guard the sources of the water. The desert is part shifting sands, and part high chaparral with cactus and scrubby grass. There are oases. The mountains have caves that shelter the most dangerous creatures that come out at night. Day lasts 48 hours, and night lasts 48 hours.There are a number of dangerous species on this desert world. It has 8 gate complexes. The interface gates are connected by a road that circumnavigates the world. It takes an odd path, sometimes going around mountains and sometimes going through them. There is no surface water to be found outside the 12 oases. Some caves have water inside, and occasionally clouds will pass through the world, causing thick wet fog, and occasional lightning storms,. When the storms hit, there is torrential rain and flash floods. Desert survival is the

THE INFINITY UNIVERSE: WORLD 1

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The interphase platform operates when the payload being transferred between realities stands on the platform, and the transfer sequence is initiated from the controls. The process takes about 30 seconds to complete, and the energy fluctuation around the edge of the platform cause a great deal of condensation. The entire platform is wrapped in fog. Once the fog dissipates, the transfer is complete. The first team to make the transition, found themselves on a planet that looked and felt very much like Earth. An identical interphase platform with identical control equipment, down to the concrete block house, and control labels. The world that the interphase platform connects to is rather Earth-like. To be specific, like a park. Short green grass, occasional clumps of shady trees. A road. And a couple mysteries. There is a wide road that runs 2 miles to a crossroad. There are houses that looks like 20th Century American Earth, but they are empty. The perpendicular road leads aroun

THE STANDARD EQUIPMENT OF PROJECT INFINITY

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The heroes are going to be exploring. another world. Little is known about there destination. But the best guess is a world very much like Earth, but with a history that diverged at some point in the past. The explorers were issued versatile uniforms, side arms, and backpacks filled with useful equipment. INFINITY TEAM personal gear: Backpack Rain cover for backpack First Aid Kit w/ # aspirin, Tylenol, medical tape, sterile gauze, elastic wrap, antibiotic wipes, antiseptic cream, burn ointment, sunburn lotion, hydrogen peroxide, scissors, tweezers, eye wash, sanitary napkins, snake bite kit Extra uniform and underwear, 3x socks warm jacket Hiking boots and sturdy light slip-on shoes Safari Hat - oil canvas Bandana work gloves Rain gear tent Sleeping bag and stuff sack Sleeping pad Pillow Space Blanket 2x Water bottle - 1 liter Ground cloth Entrenching tool Flashlight - pump power Trail mix .25Kg Metal Mess Kit w/ Spoon, fork,