Notes and observations on an RPG campaign using OSR rules.
The Map Found in the wreckage on Planet 1
Get link
Facebook
X
Pinterest
Email
Other Apps
The symbol on the lower left matches a large symbol on the fuselage, and on each wing of the crashed aircraft. The scattered clothes also have the same symbol as a swen on patch.
Get link
Facebook
X
Pinterest
Email
Other Apps
Comments
Popular posts from this blog
Here are the new rules for a general fantasy magic system. In Project Infinity, most of the magical worlds have been defined by other game systems, and simply adjusted to fit into the current rules, many fantasy based worlds are unique, and this is their system for casting spells. There are other elements of magic to most worlds as well, including the creation of magic items, potions and scrolls, but this is what magic users will be armed with when out in the field. PROJECT INFINITY - MAGIC SYSTEM This is a basic fantasy magic system for use in high fantasy worlds. The system is strongly influenced by Chaosium’s Worlds of Wonder magic system from 1981. Magic is the ability to control reality through focused thought. While we do that every day, for instance making fire. We think about how fire happens, gather the needed components, an appropriate fuel, and a source of ignition, then bring the two together, magic takes that concept a step farther and allows pure thought and concentr...
A major change in the rules set. We've gotten rid of levels. Instead At the end of each session, each character is awarded character points to be spent on skills at 1 to 1 and on attributes at 3 to 1. Character points can be spent on Hit points at 1 point per hit die (1d6+2) gained. This also means the initial skill points given during character generation are different. 2d4+2 We've also added a parry roll to melee combat: During a combat round , if the combatants are in close combat with melee weapons, the defender may roll to parry when the attacker scores a successful hit.the defender may roll to parry. A parry requires that either the defender have a weapon, or both the defender and attacker be unarmed. A parry is an Extreme Difficulty roll (20) add combat bonuses.
Comments
Post a Comment