RULES ADJUSTMENTS
A major change in the rules set. We've gotten rid of levels. Instead At the end of each session, each character is awarded character points to be spent on skills at 1 to 1 and on attributes at 3 to 1.
Character points can be spent on Hit points at 1 point per hit die (1d6+2) gained.
This also means the initial skill points given during character generation are different. 2d4+2
We've also added a parry roll to melee combat:
During a combat round , if the combatants are in close combat with melee weapons, the defender may roll to parry when the attacker scores a successful hit.the defender may roll to parry. A parry requires that either the defender have a weapon, or both the defender and attacker be unarmed. A parry is an Extreme Difficulty roll (20) add combat bonuses.
Character points can be spent on Hit points at 1 point per hit die (1d6+2) gained.
This also means the initial skill points given during character generation are different. 2d4+2
We've also added a parry roll to melee combat:
During a combat round , if the combatants are in close combat with melee weapons, the defender may roll to parry when the attacker scores a successful hit.the defender may roll to parry. A parry requires that either the defender have a weapon, or both the defender and attacker be unarmed. A parry is an Extreme Difficulty roll (20) add combat bonuses.
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